Tap A to flap your wings and fly! The hit iOS game from 2013 is now available on N64!
Navigate a bird through a series of gaps and try not to hit the walls! This simple, one-button game is so easy to play that everyone will want a turn to see how far they can go!
This project is intended to be a complete example of a simple yet non-trivial game built for Nintendo 64 using the open source LibDragon SDK.
This project is considered “done”, and is no longer being actively developed. It may receive occasional maintenance updates to ensure the code remains compatible with upstream changes in LibDragon.
Due to the usage of LibDragon, it is an explicit non-goal of this project to suppport emulators. The goal was to make a game for Nintendo 64, so tautologically:
If it works on the real console but not on the emulator, then the emulator is insufficiently accurate.
make to produce a ROM file from this source tree.
A known-good version of LibDragon will be checked-out as a Git submodule and built as part of the Makefile process.
If you already have a toolchain, the Makefile will respect your existing
N64_INST environment variable. Otherwise, the toolchain will be built as part of the project.
The Makefile can be configured using the following environment variables:
N64_INST— Specify where your MIPS toolchain is installed. If unspecified, the toolchain will be built in-project, which may take a while.
V=1— Enable “verbose” Make output; useful for troubleshooting.
GITMODULES=0— Disable updating Git submodules when building; useful for experimenting with modifications to and alternate versions of LibDragon.
The filename of the ROM will be derived from the current “ROM version”. If the project repository is “clean”, it will reference the current Git tag or commit hash. If the project has uncommitted changes, the version will be marked
-dirty (indicating that it is unsuitable for release).
Proper releases will be tagged as
vX.Y where X is a major version number and Y is a minor version number.
This project’s source code is BSD licensed (c) 2017-2022 Christopher Bonhage.
The graphic and sound assets are subject to the original work’s copyright: Flappy Bird (c) 2013 .Gears
These assets are used for non-commercial purposes with love, care, and respect, but without permission.
LibDragon is Unlicensed public domain software.
“Nintendo 64” is a registered trademark of Nintendo used for informational purposes without permission.